Aim Trainer
Hit the targets as fast and accurately as you can. Press R to restart.
FreeNo sign-upPrivate
Five modes, five skills
| Mode | What you do | What it trains | Score |
|---|---|---|---|
| Gridshot | Three targets on screen at once; each hit spawns a new one. 30 or 60 seconds. | Flicking between targets, target switching, clicking rhythm | 100 points per hit × your accuracy |
| Speed | 30 targets, one at a time, each far from the last. | Fast, accurate flicks and first-shot reaction | Average time to hit each target (lower is better) |
| Tracking | Follow a target that changes direction unpredictably. No clicking. | Smooth mouse control, as used for beam weapons and spraying | Percentage of time your cursor was on the target |
| Reflex | One target at a time that shrinks away in about a second. Each hit makes the next one vanish a little faster. | Reaction speed and snap decisions under time pressure | 100 points per hit × your accuracy (vanished targets count as misses) |
| Precision | Tiny targets, one at a time. 30 or 60 seconds. | Fine control and stopping exactly on a small point, like headshots at range | 100 points per hit × your accuracy |
Gridshot multiplies your points by your accuracy, so spamming clicks doesn't pay: 60 hits at 90% accuracy beats 70 hits at 70%. Your personal best is saved separately for every mode, target size and duration, so each one is a fair comparison.
Raw input and sensitivity
By default the trainer uses your normal mouse pointer, which most operating systems speed up when you move quickly ("pointer acceleration", or "Enhance pointer precision" on Windows). Most competitive games read the mouse without acceleration, so turning on Raw input locks the pointer to the trainer and reads your mouse's raw movement where the browser supports it. That makes the practice feel more like a game. Use the Sensitivity slider to scale how far the crosshair moves; press Esc at any time to release the mouse.
The trainer is two-dimensional, so it can't copy a 3D game's field of view exactly. Pick the sensitivity that makes flicking across the field feel like flicking across your screen in game, and keep it the same so your scores stay comparable.
What is a good score?
- Gridshot, medium targets, 30 s: new players usually land somewhere between 2,000 and 4,000 points. Regular shooter players often reach 5,000–7,000, and dedicated aimers go well beyond that.
- Speed, medium targets: an average under 600 ms per target is solid; under 450 ms is very fast. Smaller targets take longer for everyone.
- Reflex, 30 s: 1,500–2,500 points is a good start; above 3,000 means you rarely let a target vanish.
- Precision, 30 s: 1,000–2,000 points is typical; the best scores come from slowing down slightly and missing almost nothing.
- Tracking, medium targets: staying on target 50% of the time is a good start; 70% or more is excellent.
These are rough guides for this trainer, not official rankings. Your setup matters: a high-refresh monitor, a light mouse and a large mouse pad all help. Compare yourself with yourself over weeks, not with a single run.
How to improve your aim
- Accuracy first, then speed. Aim for 90%+ accuracy in Gridshot before trying to click faster. Speed you build on top of accuracy lasts.
- Warm up for 5–10 minutes before ranked games: a few Gridshot runs, then a Tracking run.
- Use your arm for big movements and your wrist and fingers for small corrections. Too high a sensitivity makes fine control harder.
- Practise with smaller targets once medium ones feel easy. Precision carries over to every game.
- Check your gear. A monitor running below its rated refresh rate or a mouse that double clicks will hold your scores back. Test them with the refresh rate test and the mouse test.
- Rest your hand. Short, focused sessions beat long, tired ones, and breaks help avoid strain.
Frequently asked questions
Does a 2D aim trainer help with 3D games?
Yes, for the core skills: moving your crosshair to a point quickly, stopping on it and clicking at the right moment. It won't teach game-specific skills such as recoil control or crosshair placement, so combine it with practice in the game itself.
Why does the mouse feel different with raw input?
Raw input removes your operating system's pointer acceleration, so the same physical movement always moves the crosshair the same distance. That's how most shooters behave.
Can I play on a phone or tablet?
Yes. Tap the targets in Gridshot and Speed, and drag your finger over the moving target in Tracking. Touch scores aren't comparable with mouse scores.
How do I challenge a friend?
Finish a run and use Copy challenge link or Share result. The link opens the same mode, size and duration and shows your score to beat.
Where are my scores stored?
Only in your browser on this device. Nothing is uploaded.